“Winter’s Wall”
Cymry, known by many as the Timberlands, stands as one of the northernmost nations. It is wide and wooded, with massive leagues of rolling, fir-blanketed, imposing terrain. The towering Stagged Mounts loom over all to the north—the most natural (and most effective) bar to Nordr raids. Cymry is known for its fierce defense of Nordr invasions from the north, and its stubborn homage to the old gods of Gaultic faith, the Deith Diadh.
Cymry is larger than life in all things, boasting the largest beasts to hunt, the largest barrels of mead to drink from, and has a deserved reputation as a land of people who reject the concept of moderation. Words spoken in the Cymwyrn old tongue tend to roll and growl, and are said to be best heard from shouting throats. Despite its fearsome repute, Cymry is a fast friend to both Palador and Danthrane, retains a good relationship with Vertaes, and is even rumored to have maintained contact with the hidden elven kingdoms of Caldan’onae and Sindathlar.
Cymry is a rival to Gault, its eastern neighbor, though (aside from occasional border raids), relations have been pretty much peaceful. The only people the Cymryn truly despise are the Nordr, who they happily hunt and kill with abandon.
Locale: Northeast, sprawling against the Stagged Mounts; borders Danthrane (west), Vertaes (south), and Gault (east), as well as the high-elven nation of Caldan’onae (north, though those paths remain secreted)
Banner: A silver stag rampant on a forest-green field bordered in brown doe skin (bronze for brooches)
Role: The first and last line of defense against invasion from the north. Crowned human monarchy, though being a former homeland of the fae, it still remains to be seen who rules who. Some myths never die.
Theme: Celtic nation of bastards and braggarts, all too willing to back up bold words with bold deeds. Got a tall tale? They’ll top it! Got an impossible task? Nothing is impossible! Irish myth is alive and well here, and toss some Goscinny and Uderzo Hyborean hyperbole on top of that bonfire.
Ruler: His Measured Grace, High-King Bretton “The Wolfsbane” Teirun
Duchies (Eroldoms): Anlear, Coine, Kilmoira
Capital: Llys Lachlan
Cities & Strongholds: Ban Caslan, Blackpoole, Brestol, Coireane, Kilkavin, Nudh Amach, Spearpoint
Notable Towns: Ballyjohn, Boine, Caracht, Caracoile, Caraweigh, Cill, Dammerdoyle, Dinglehead, Donlean, Donny’s Head, Donogorgh, Dooks, Kileirie, Padsmead, Sweetmead, Failmoore, Falmoile, Kenmarin, Laohban, Linnich, Peodr, Sandy Strand, Shantysong, Sionn Geat, Skellig, Sives, Tearma Dweir, Tommy
Landmarks: Ban Abhan (White River), Dunh Abhan (Black River), Fola Talar (Bloodlands), Laoh Marn (Lake of the Dead), Mhoraos Ruin, Mhorgardn (Ringed Garden), Noc Warin (Warin’s Hill), the Restless Wood, Silverpine Bluff, Winterbone Wood
Exports: Timber, pelts, chest hair, and a sense of protection from the occasional Nordr incursion. Also anything looted from said Nordr incursions.
Internal Factions: The Black Path, the Gatekeepers, the Greenwardens, Houlian’s Howlers
Old Tongue: Cymwyr (likely progressed from 11th century Gaelic, colored heavily with what seems 19th century Irish)
Nobiliary: ul (example: Lord Lieuwen ul’Leary)
Noble Houses: Anrien, Anweir, Bonnan, Brehon, Brennen, Brestol, Bretten, Brion, Cambry, Connor, Darry, Doyle, Dundardin, Fal, FetLora, FetPaedor, FetSimmons, Kaynen, Landaen, Leary, Malley, Skelly, Tannar, Teirun (ruling)
Faiths: Deith Diadh (85%), Illumination Reformation (11%), Aegyr Udoen (3%), Other (1%)
Teirun, Bretten “The Wolfsbane”: High-King of Cymry
Teirun, Brennan “Blackeye”: Old-King of Cymry; lost his crown to his son in fair combat
Teirun, Daevin: Crown Prince of Cymry
Althinae, Chajar: Sylvanni Din Lan of Hallowed Hall
Ruggero: Courescent’s colorful former Royal Minstrel, exiled for various scandals.
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